Independent game studio — est. one desk, one dev

BYTES FACTORIUM

Small studio. Strange ideas. Games built one commit at a time.

CASE FILE NO. 001 STATUS: IN DEVELOPMENT

[REDACTED]

(working title — subject to change)

A paranormal investigation game. Enter buildings that most people are smart enough to leave. Analyze evidence. Get readings. Get out before it's too late.

EX. A

Investigate

Sweep rooms with EMF meters, thermal cameras and audio recorders. Every location remembers something.

EX. B

Document

Document anomalies, log readings, and file reports figure out the entity.

EX. C

Survive

Not everything on the other end of the meter wants to be found. Some of it finds you first.

Field notes

[REDACTED] is currently early in development. Screenshots, a proper trailer, and a store page are still on the way — for now, this page exists so the file has somewhere to live. Follow along below, or check back for updates.

AMBIENT READING
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About

Bytes Factorium is, in practice, one person: a single developer handling design, code and the occasional 2am debugging session, all from one desk.

The studio exists to make small games without a big team or a big budget behind them — games that are weird on purpose, and made because they wouldn't otherwise exist.

Right now, that means one project: a paranormal investigation game built from a genuine soft spot for paranormal investigations.

More about the studio, the process, and what's next will land here as the game gets closer to done.

Contact

Press, feedback, playtest offers, or just want to say hi — the inbox is open.

To be disclosed.

Replies may take a few days — it's one person reading everything.